3DS Max Fundamentals
3DS Max is one of the main industry standards for developing CGI, video games, and project rendering. Whether you are working on the next AAA video game release, or creating spectacular renders for your next engineering project, this 3DS Max Training Class is what you are looking for!
This 5-Day course is designed for people who are beginners to the software. If you’ve never used 3DS Max, or aren’t sure how or what mapping coordinates or material shaders are, this is the best class for you.
Introduction to the Interface
Creating Scenes
Managing Viewports
Layer and Object Properties
Setting up Units
Linking External CAD and Revit Files
Modelling with Primitives
Modelling with Transforms
Sub-Object Mode
Lathe Modifier
Extrude Walls
Materials, Maps, and Shaders
$2,420 online or at our location.
Contact us for pricing at your facility
This class is available for any version of 3DS Max 2016 and higher
Some Windows experience is required. You should know how to use a mouse, and keyboard, and rename files at the very least.
This 5-Day Class Covers the Following Topics
Scanline Materials
Texture Mapping
Mapping Coordinates and Scale
Local and Global Lighting
Shadows and Ray-Traced Shadows
Photometrics
Cameras and Backgrounds
Controlling Exposure
Daytime Lighting
Rendering with Arnold
Rendering with Scanline and ART
Walkthrough and Keyframe Animation
AND IS INTENDED TO PREPARE A STUDENT FOR THE 3DS MAX USER CERTIFICATION