3DS Max Fundamentals

3DS Max is one of the main industry standards for developing CGI, video games, and project rendering. Whether you are working on the next AAA video game release, or creating spectacular renders for your next engineering project, this 3DS Max Training Class is what you are looking for!

This 5-Day course is designed for people who are beginners to the software. If you’ve never used 3DS Max, or aren’t sure how or what mapping coordinates or material shaders are, this is the best class for you.

  • Introduction to the Interface

  • Creating Scenes

  • Managing Viewports

  • Layer and Object Properties

  • Setting up Units

  • Linking External CAD and Revit Files

  • Modelling with Primitives

  • Modelling with Transforms

  • Sub-Object Mode

  • Lathe Modifier

  • Extrude Walls

  • Materials, Maps, and Shaders

$2,420 online or at our location.
Contact us for pricing at your facility

This class is available for any version of 3DS Max 2016 and higher

Some Windows experience is required. You should know how to use a mouse, and keyboard, and rename files at the very least.

This 5-Day Class Covers the Following Topics

  • Scanline Materials

  • Texture Mapping

  • Mapping Coordinates and Scale

  • Local and Global Lighting

  • Shadows and Ray-Traced Shadows

  • Photometrics

  • Cameras and Backgrounds

  • Controlling Exposure

  • Daytime Lighting

  • Rendering with Arnold

  • Rendering with Scanline and ART

  • Walkthrough and Keyframe Animation

AND IS INTENDED TO PREPARE A STUDENT FOR THE 3DS MAX USER CERTIFICATION